How to Run a West Marches Campaign
The world of tabletop role-playing games offers a variety of campaign styles, but none are as uniquely engaging as the West Marches. This sandbox-style campaign allows players to explore a world at their own pace, creating an experience that is both dynamic and player-driven. Whether you’re a beginner or an experienced Dungeon Master (DM), this guide will equip you with essential tips and tricks to run your own West Marches campaign.
Understanding the Basics
A West Marches campaign differs from traditional campaigns in several ways. It features an open-world environment where players decide their adventures without following a set storyline. The game world is vast, and exploration is key. Here are some fundamental aspects:
- Non-linear Gameplay
- Player-driven Storylines
- Dynamic World-building
Tips for Beginners
- Start Small: Begin with a manageable area for players to explore and expand as they grow more comfortable.
- Encourage Player Communication: Use forums or group chats to keep players engaged outside of sessions.
Advanced Techniques
- Create Dynamic Events: Introduce events that change based on player actions.
- Utilize Random Encounters: Keep the world unpredictable by incorporating random encounters.
Cleric Backgrounds in West Marches
Clerics can add depth to your campaign with their rich backstories and divine connections. Consider integrating these backgrounds:
- The Wandering Pilgrim
- The Guardian of Ancient Secrets